Vintage Doomsday Deck List Analysis for 2022.06.11-12
- Eric
- 0
- on Jun 14, 2022
discoverN is tearing it up again, but overall, Doomsday is coming out in low numbers.
Saturday Challenge
Sunday Challenge
League
Core and Differences
Core
Creatures (6) 4 Street Wraith 2 Thassa's Oracle Sorceries (12) 1 Demonic Tutor 4 Doomsday 1 Gitaxian Probe 1 Ponder 4 Preordain 1 Time Walk Instants (21) 1 Ancestral Recall 1 Brainstorm 4 Dark Ritual 1 Daze 1 Demonic Consultation 1 Dig Through Time 3 Flusterstorm 1 Force of Negation 4 Force of Will 1 Gush 1 Mental Misstep 1 Mystical Tutor 1 Vampiric Tutor | Lands (14) 9 Fetch Lands 1 Island 4 Underground Sea Artifacts (3) 1 Black Lotus 1 Mox Jet 1 Mox Sapphire Enchantments (1) 1 Necropotence Sideboard (10) 1 Fatal Push 4 Leyline of the Void 1 Mindbreak Trap 3 Steel Sabotage 1 The Tabernacle at Pendrell Vale |
discoverN (11th Place) Differences
Main (3) 1 Daze 1 Flusterstorm 1 Portent | Sideboard (5) 1 Duress 1 Force of Negation 1 Monastery Mentor 1 Murktide Regent 1 Tundra |
MaxMagicer (12th Place) Differences
Main (3) 1 Daze 1 Duress 1 Sleight of Hand | Sideboard (5) 1 Duress 1 Fatal Push 1 Island 1 Opposition Agent 1 Steel Sabotage |
discoverN (1st Place) Differences
Main (3) 1 Flusterstorm 2 Portent | Sideboard (5) 1 Duress 1 Force of Negation 1 Monastery Mentor 1 Murktide Regent 1 Tundra |
malakias (5-0) Differences
Main (3) 1 Daze 1 Mystical Dispute 1 Portent | Sideboard (5) 2 Energy Flux 1 Island 1 Murktide Regent 1 Opposition Agent |
Total Differences
Main (0) Draw (5) 4 Portent 1 Sleight of Hand Counters (6) 3 Daze 2 Flusterstorm 1 Mystical Dispute Discard (1) 1 Duress | Sideboard (0) Artifacts (3) 2 Energy Flux 1 Steel Sabotage Discard (3) 3 Duress Creatures (7) 2 Monastery Mentor 3 Murktide Regent 2 Opposition Agent Lands (4) 2 Island 2 Tundra Counters (2) 2 Force of Negation Removal (1) 1 Fatal Push |
Thoughts
Main Core: 57 cards Side Core: 10 cards
Very similar mains this week, and Duress has all but disappeared.
discoverN deciding to play two copies of Portent on Sunday is interesting. Upping draw spells not only helps when switching to the potential Monastery Mentor plan, but also just helps get there faster. Which we likely have to do against the Bazaar decks popping up. Other than that, the mains are very stable as of late.
Speaking of the Mentor juke, I have to assume it, like the extra Portent, is for helping against Hogaak decks. I do wonder if Sedgemoor Witch could play a role here. While it does not close out games as fast as Mentor, it plays well with the Dark Ritual game plan, and helps us maintain our lifetotal. Be careful when copying discoverN's lists, though. I feel like a sharp uptick in Shops lists could mean you're not as prepared. Granted, it seems with the Aggro path those decks have been taking, options like Energy Flux are too slow. Maybe discoverN has the right pieces after all.
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Best of luck to everyone playing this weekend!
And thanks! I love you.