Vintage Doomsday Deck List Analysis for 2022.01.15-16

When discoverN is playing Shops, maybe it's not Doomsday's weekend.

Saturday Challenge

Sunday Challenge

League

Core and Differences

Core

Creatures (6)
Street Wraith
Thassa's Oracle

Sorceries (13)
Demonic Tutor
Doomsday
Gitaxian Probe
Ponder
Portent
Preordain
Time Walk

Instants (20)
Ancestral Recall
Brainstorm
Dark Ritual
Daze
Dig Through Time
Flusterstorm
Force of Negation
Force of Will
Gush
Mental Misstep
Vampiric Tutor
Lands (13)
Fetch Lands
Island
Underground Sea

Artifacts (3)
Black Lotus
Mox Jet
Mox Sapphire

Enchantments (1)
Necropotence

Sideboard (11)
Energy Flux
Fatal Push
Leyline of the Void
Steel Sabotage
The Tabernacle at Pendrell Vale

Clone9 (9th Place) Differences

Main (4)
Chain of Vapor
Island
Murktide Regent
Treasure Cruise
Sideboard (4)
Energy Flux
Fatal Push
Mindbreak Trap
Null Rod

revenantkioku (27th Place) Differences

Main (4)
Demonic Consultation
Mystical Dispute
Mystical Tutor
Watery Grave
Sideboard (4)
Island
Murktide Regent
Opposition Agent
Tasigur, the Golden Fang

Vertyx_ (5-0) Differences

Main (4)
Demonic Consultation
Fetch Land
Mystical Dispute
Mystical Tutor
Sideboard (4)
Island
Mindbreak Trap
Murktide Regent
Opposition Agent

Total Differences

Creatures (1)
Murktide Regent

Draw/Search (5)
Demonic Consultation
Mystical Tutor
Treasure Cruise

Counters (2)
Mystical Dispute

Removal (1)
Chain of Vapor

L⁣⁣ands (3)
Fetch Land
Island
Watery Grave
Sideboard (12)
Energy Flux
Fatal Push
Island
Mindbreak Trap
Murktide Regent
Null Rod
Opposition Agent
Tasigur, the Golden Fang

Thoughts

Cutting Demonic Consultation and doing well might seem important. I'm still not sold. Cut Necropotence. Please! While Murktide Regent is a nice clock, I wish we had some utility creatures that could serve for the blocking we need and further the Doomsday gameplan. So far, nothing really exists. Maindeck Chain of Vapor seems like a solid choice considering the meta right now. Bouncing a sphere or a Hollow One might just buy the right opportunity to close the game.


Sideboards are also getting fairly homogenized. While I look through various sets to see if there are any weird cards that might play a role, it seems like we Doomsday players need to focus on playing well and resolving Doomsday fast. Getting too cute might ruin our days. We don't usually win through damage.

Always Be Casting Doomsday


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