Vintage Doomsday Deck List Analysis for 2022.04.09-10
- Eric
- 0
- on Apr 12, 2022
A slight increase in deck lists this week, but the results feel more all over the place. The Tinker-Menace keeps on chugging and Doomsday has to keep adapting.
Saturday Challenge
Sunday Challenge
League
Core and Differences
Core
Creatures (6) 4 Street Wraith 2 Thassa's Oracle Sorceries (13) 1 Demonic Tutor 4 Doomsday 1 Duress 1 Gitaxian Probe 1 Ponder 4 Preordain 1 Time Walk Instants (19) 1 Ancestral Recall 1 Brainstorm 4 Dark Ritual 1 Demonic Consultation 1 Dig Through Time 2 Flusterstorm 1 Force of Negation 4 Force of Will 1 Gush 1 Mental Misstep 1 Mystical Tutor 1 Vampiric Tutor | Lands (13) 8 Fetch Lands 1 Island 4 Underground Sea Artifacts (3) 1 Black Lotus 1 Mox Jet 1 Mox Sapphire Enchantments (1) 1 Necropotence Sideboard (11) 1 Fatal Push 1 Island 4 Leyline of the Void 1 Mindbreak Trap 3 Steel Sabotage 1 The Tabernacle at Pendrell Vale |
MaxMagicer (13th Place) Differences
Main (5) 2 Daze 1 Fetch Land 1 Flusterstorm 1 Sleight of Hand | Sideboard (4) 1 Duress 1 Fatal Push 1 Opposition Agent 1 Steel Sabotage |
bennybo (27th Place) Differences
Main (5) 1 Fetch Land 1 Flusterstorm 1 Force of Negation 1 Merchant Scroll 1 Portent | Sideboard (4) 1 Energy Flux 1 Fatal Push 2 Murktide Regent |
ScreenwriterNY (8th Place) Differences
Main (5) 1 Daze 1 Drown in the Loch 1 Duress 1 Fetch Land 1 Merchant Scroll | Sideboard (4) 1 Duress 1 Fatal Push 1 Opposition Agent 1 Steel Sabotage |
bennybo (19th Place) Differences
Main (5) 1 Fetch Land 1 Flusterstorm 1 Force of Negation 1 Merchant Scroll 1 Portent | Sideboard (4) 1 Energy Flux 1 Fatal Push 2 Murktide Regent |
revenantkioku (20th Place) Differences
Main (5) 1 Duress 1 Flusterstorm 1 Merchant Scroll 1 Sleight of Hand 1 Watery Grave | Sideboard (4) 1 Dress Down 1 Energy Flux 1 Hope of Ghirapur 1 Steel Sabotage |
discoverN (22nd Place) Differences
Main (5) 1 Fetch Land 1 Flusterstorm 1 Force of Negation 1 Merchant Scroll 1 Portent | Sideboard (4) 1 Energy Flux 1 Fatal Push 1 Murktide Regent 1 Null Rod |
L4rss0n (5-0) Differences
Main (5) 2 Daze 1 Fetch Land 1 Flusterstorm 1 Sleight of Hand | Sideboard (4) 1 Duress 1 Fatal Push 1 Opposition Agent 1 Steel Sabotage |
Total Differences
Tutors (5) 5 Merchant Scroll Draw (6) 3 Portent 3 Sleight of Hand Counters (15) 5 Daze 1 Drown in the Loch 6 Flusterstorm 3 Force of Negation Discard (2) 2 Duress Lands (7) 6 Fetch Lands 1 Watery Grave | Sideboard (0) Artifacts (9) 4 Energy Flux 1 Null Rod 4 Steel Sabotage Discard (3) 3 Duress Creatures (9) 1 Hope of Ghirapur 5 Murktide Regent 3 Opposition Agent Removal (7) 1 Dress Down 6 Fatal Push |
Thoughts
Main Core: 55 cards Side Core: 11 cards
Duress has all but taken over Daze.
Keep in mind that everyone is playing at least one copy of Duress. Drown in the Loch is an interesting choice that gives some well needed utility, but I worry about the cost. It makes me think of Unsubstantiate, which might be a bit worse but could also work in some interesting ways. That said, two mana is a lot right now in Vintage. Although I myself have still been on three Flusterstorm, the card is getting worse and worse with all the Tinker decks around. Getting some extra utility out of our cards is exactly what we need right now. Probably at one mana, though.
Although discoverN was off of Hope of Ghirapur this week, I gave it a shot and was fairly impressed. Null Rod to attack all the Artifacts going around doesn't seem like the worst of ideas. bennybo was on the Murktide Regent plan, and while that creature has done some damn fine work, I'm still not sure we want to go that far in on it.
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Best of luck to everyone playing this weekend!
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