Vintage Doomsday Deck List Analysis for 2022.04.09-10

A slight increase in deck lists this week, but the results feel more all over the place. The Tinker-Menace keeps on chugging and Doomsday has to keep adapting.

Saturday Challenge

Sunday Challenge


ScreenwriterNY (8th Place)

Creatures (6)
4 Street Wraith
2 Thassa's Oracle

Sorceries (15)
1 Demonic Tutor
4 Doomsday
2 Duress
1 Gitaxian Probe
1 Merchant Scroll
1 Ponder
4 Preordain
1 Time Walk

Instants (21)
1 Ancestral Recall
1 Brainstorm
4 Dark Ritual
1 Daze
1 Demonic Consultation
1 Dig Through Time
1 Drown in the Loch
2 Flusterstorm
1 Force of Negation
4 Force of Will
1 Gush
1 Mental Misstep
1 Mystical Tutor
1 Vampiric Tutor

Artifacts (3)
1 Black Lotus
1 Mox Jet
1 Mox Sapphire

Enchantments (1)
1 Necropotence
Lands (14)
3 Flooded Strand
1 Island
4 Misty Rainforest
2 Scalding Tarn
4 Underground Sea

Sideboard (15)
1 Island
1 Duress
2 Fatal Push
4 Leyline of the Void
1 Mindbreak Trap
1 Opposition Agent
4 Steel Sabotage
1 The Tabernacle at Pendrell Vale

bennybo (19th Place)

Creatures (6)
4 Street Wraith
2 Thassa's Oracle

Sorceries (15)
1 Demonic Tutor
4 Doomsday
1 Duress
1 Gitaxian Probe
1 Merchant Scroll
1 Ponder
1 Portent
4 Preordain
1 Time Walk

Instants (21)
1 Ancestral Recall
1 Brainstorm
4 Dark Ritual
1 Demonic Consultation
1 Dig Through Time
3 Flusterstorm
2 Force of Negation
4 Force of Will
1 Gush
1 Mental Misstep
1 Mystical Tutor
1 Vampiric Tutor

Artifacts (3)
1 Black Lotus
1 Mox Jet
1 Mox Sapphire

Enchantments (1)
1 Necropotence
Lands (14)
2 Flooded Strand
2 Misty Rainforest
2 Polluted Delta
3 Scalding Tarn
1 Snow-Covered Island
4 Underground Sea

Sideboard (15)
1 Energy Flux
2 Fatal Push
1 Island
4 Leyline of the Void
1 Mindbreak Trap
2 Murktide Regent
3 Steel Sabotage
1 The Tabernacle at Pendrell Vale

revenantkioku (20th Place)

Creatures (6)
4 Street Wraith
2 Thassa's Oracle

Sorceries (16)
1 Demonic Tutor
4 Doomsday
2 Duress
1 Gitaxian Probe
1 Merchant Scroll
1 Ponder
4 Preordain
1 Sleight of Hand
1 Time Walk

Instants (20)
1 Ancestral Recall
1 Brainstorm
4 Dark Ritual
1 Demonic Consultation
1 Dig Through Time
3 Flusterstorm
1 Force of Negation
4 Force of Will
1 Gush
1 Mental Misstep
1 Mystical Tutor
1 Vampiric Tutor

Artifacts (3)
1 Black Lotus
1 Mox Jet
1 Mox Sapphire

Enchantments (1)
1 Necropotence
Lands (14)
2 Flooded Strand
1 Island
2 Misty Rainforest
2 Polluted Delta
2 Scalding Tarn
4 Underground Sea
1 Watery Grave

Sideboard (15)
1 Island
1 Dress Down
1 Energy Flux
1 Fatal Push
1 Hope of Ghirapur
4 Leyline of the Void
1 Mindbreak Trap
4 Steel Sabotage
1 The Tabernacle at Pendrell Vale

discoverN (22nd Place)

Creatures (6)
4 Street Wraith
2 Thassa's Oracle

Sorceries (15)
1 Demonic Tutor
4 Doomsday
1 Duress
1 Gitaxian Probe
1 Merchant Scroll
1 Ponder
1 Portent
4 Preordain
1 Time Walk

Instants (21)
1 Ancestral Recall
1 Brainstorm
4 Dark Ritual
1 Demonic Consultation
1 Dig Through Time
3 Flusterstorm
2 Force of Negation
4 Force of Will
1 Gush
1 Mental Misstep
1 Mystical Tutor
1 Vampiric Tutor

Artifacts (3)
1 Black Lotus
1 Mox Jet
1 Mox Sapphire

Enchantments (1)
1 Necropotence
Lands (14)
2 Flooded Strand
2 Misty Rainforest
2 Polluted Delta
3 Scalding Tarn
1 Snow-Covered Island
4 Underground Sea

Sideboard (15)
1 Energy Flux
2 Fatal Push
1 Island
4 Leyline of the Void
1 Mindbreak Trap
1 Murktide Regent
1 Null Rod
3 Steel Sabotage
1 The Tabernacle at Pendrell Vale

League

Core and Differences

Core

Creatures (6)
4 Street Wraith
2 Thassa's Oracle

Sorceries (13)
1 Demonic Tutor
4 Doomsday
1 Duress
1 Gitaxian Probe
1 Ponder
4 Preordain
1 Time Walk

Instants (19)
1 Ancestral Recall
1 Brainstorm
4 Dark Ritual
1 Demonic Consultation
1 Dig Through Time
2 Flusterstorm
1 Force of Negation
4 Force of Will
1 Gush
1 Mental Misstep
1 Mystical Tutor
1 Vampiric Tutor
Lands (13)
8 Fetch Lands
1 Island
4 Underground Sea

Artifacts (3)
1 Black Lotus
1 Mox Jet
1 Mox Sapphire

Enchantments (1)
1 Necropotence

Sideboard (11)
1 Fatal Push
1 Island
4 Leyline of the Void
1 Mindbreak Trap
3 Steel Sabotage
1 The Tabernacle at Pendrell Vale

MaxMagicer (13th Place) Differences

Main (5)
2 Daze
1 Fetch Land
1 Flusterstorm
1 Sleight of Hand
Sideboard (4)
1 Duress
1 Fatal Push
1 Opposition Agent
1 Steel Sabotage

bennybo (27th Place) Differences

Main (5)
1 Fetch Land
1 Flusterstorm
1 Force of Negation
1 Merchant Scroll
1 Portent
Sideboard (4)
1 Energy Flux
1 Fatal Push
2 Murktide Regent

ScreenwriterNY (8th Place) Differences

Main (5)
1 Daze
1 Drown in the Loch
1 Duress
1 Fetch Land
1 Merchant Scroll
Sideboard (4)
1 Duress
1 Fatal Push
1 Opposition Agent
1 Steel Sabotage

bennybo (19th Place) Differences

Main (5)
1 Fetch Land
1 Flusterstorm
1 Force of Negation
1 Merchant Scroll
1 Portent
Sideboard (4)
1 Energy Flux
1 Fatal Push
2 Murktide Regent

revenantkioku (20th Place) Differences

Main (5)
1 Duress
1 Flusterstorm
1 Merchant Scroll
1 Sleight of Hand
1 Watery Grave
Sideboard (4)
1 Dress Down
1 Energy Flux
1 Hope of Ghirapur
1 Steel Sabotage

discoverN (22nd Place) Differences

Main (5)
1 Fetch Land
1 Flusterstorm
1 Force of Negation
1 Merchant Scroll
1 Portent
Sideboard (4)
1 Energy Flux
1 Fatal Push
1 Murktide Regent
1 Null Rod

L4rss0n (5-0) Differences

Main (5)
2 Daze
1 Fetch Land
1 Flusterstorm
1 Sleight of Hand
Sideboard (4)
1 Duress
1 Fatal Push
1 Opposition Agent
1 Steel Sabotage

Total Differences

Tutors (5)
5 Merchant Scroll

Draw (6)
3 Portent
3 Sleight of Hand

Counters (15)
5 Daze
1 Drown in the Loch
6 Flusterstorm
3 Force of Negation

Discard (2)
2 Duress

L⁣ands (7)
6 Fetch Lands
1 Watery Grave
Artifacts (9)
4 Energy Flux
1 Null Rod
4 Steel Sabotage

Discard (3)
3 Duress

Creatures (9)
1 Hope of Ghirapur
5 Murktide Regent
3 Opposition Agent

Removal (7)
1 Dress Down
6 Fatal Push

Thoughts

Main Core: 55 cards Side Core: 11 cards
Duress has all but taken over Daze.

Keep in mind that everyone is playing at least one copy of Duress. Drown in the Loch is an interesting choice that gives some well needed utility, but I worry about the cost. It makes me think of Unsubstantiate, which might be a bit worse but could also work in some interesting ways. That said, two mana is a lot right now in Vintage. Although I myself have still been on three Flusterstorm, the card is getting worse and worse with all the Tinker decks around. Getting some extra utility out of our cards is exactly what we need right now. Probably at one mana, though.

Although discoverN was off of Hope of Ghirapur this week, I gave it a shot and was fairly impressed. Null Rod to attack all the Artifacts going around doesn't seem like the worst of ideas. bennybo was on the Murktide Regent plan, and while that creature has done some damn fine work, I'm still not sure we want to go that far in on it.

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Best of luck to everyone playing this weekend!
And thanks! I love you.