Vintage Doomsday Deck List Analysis for 2022.02.12-13
- Eric
- 0
- on Feb 19, 2022
It was a healthy week for Vintage Doomsday results.
Saturday Challenge
Sunday Challenge
Core and Differences
Core
Creatures (6) 4 Street Wraith 2 Thassa's Oracle Sorceries (12) 1 Demonic Tutor 4 Doomsday 1 Gitaxian Probe 1 Ponder 4 Preordain 1 Time Walk Instants (21) 1 Ancestral Recall 1 Brainstorm 4 Dark Ritual 1 Daze 1 Demonic Consultation 1 Dig Through Time 3 Flusterstorm 1 Force of Negation 4 Force of Will 1 Gush 1 Mental Misstep 1 Mystical Tutor 1 Vampiric Tutor | Lands (13) 8 Fetch Lands 1 Island 4 Underground Sea Artifacts (3) 1 Black Lotus 1 Mox Jet 1 Mox Sapphire Enchantments (1) 1 Necropotence Sideboard (9) 4 Leyline of the Void 1 Opposition Agent 3 Steel Sabotage 1 The Tabernacle at Pendrell Vale |
MaxMagicer (2nd Place) Differences
Main (4) 1 Daze 1 Duress 1 Fetch Land 1 Sleight of Hand | Sideboard (6) 1 Duress 2 Fatal Push 1 Island 1 Mindbreak Trap 1 Steel Sabotage |
Nammersquats (17th Place) Differences
Main (4) 1 Daze 1 Duress 1 Fetch Land 1 Sleight of Hand | Sideboard (6) 1 Duress 2 Fatal Push 1 Island 1 Mindbreak Trap 1 Steel Sabotage |
Ikashy (30th Place) Differences
Main (4) 1 Daze 1 Mystical Dispute 1 Sleight of Hand 1 Watery Grave | Sideboard (6) 1 Duress 2 Fatal Push 1 Island 1 Mindbreak Trap 1 Steel Sabotage |
SingPanMan (4th Place) Differences
Main (4) 1 Mystical Dispute 1 Pact of Negation 1 Portent 1 Watery Grave | Sideboard (6) 1 Energy Flux 1 Hydroblast 1 Island 2 Mindbreak Trap 1 Murktide Regent |
discoverN (13th Place) Differences
Main (4) 1 Duress 1 Fetch Land 1 Mystical Dispute 1 Portent | Sideboard (6) 2 Energy Flux 2 Fatal Push 1 Tasigur, the Golden Fang 1 The Tabernacle at Pendrell Vale |
StormGuyisme (22nd Place) Differences
Main (4) 1 Daze 1 Fetch Land 1 Mystical Dispute 1 Portent | Sideboard (6) 2 Energy Flux 1 Fatal Push 1 Island 1 Mindbreak Trap 1 Murktide Regent |
revenantkioku (25th Place) Differences
Main (4) 1 Daze 1 Misdirection 1 Sleight of Hand 1 Watery Grave | Sideboard (6) 2 Fatal Push 1 Island 1 Mindbreak Trap 1 Null Rod 1 Steel Sabotage |
Total Differences
Draw (7) 3 Portent 4 Sleight of Hand Counters (11) 5 Daze 1 Misdirection 4 Mystical Dispute 1 Pact of Negation Discard (3) 3 Duress Lands (7) 4 Fetch Lands 3 Watery Grave | Sideboard (0) Artifacts (10) 5 Energy Flux 1 Null Rod 4 Steel Sabotage Discard (3) 3 Duress Creatures (3) 2 Murktide Regent 1 Tasigur, the Golden Fang Lands (6) 6 Island Counters (8) 1 Hydroblast 7 Mindbreak Trap Removal (12) 11 Fatal Push 1 The Tabernacle at Pendrell Vale |
Thoughts
Nothing particularly unique this week, but there are some interesting trends.
Sleight of Hand is so hot right now. MaxMagicer's results have been well, and people have been following suit in playing Sleight of Hand. Getting around draw restriction hate is good, and unlike Portent which only bests Narest and Leovold types, Sleight works versus Hullbreacher and gives you the card now. We of course trade this for digging a bit deeper or getting to shuffle.
Main Duress is also picking up steam, probably due to the number of Tinker decks right now. There's a lot of Tinker decks right now.
No one can really agree on what creatures to run other than Opposition Agent, or if we even need them. I did suffer a loss to discoverN because of Tasigur beating the living hell out of me. I love when SingPanMan is playing Hydroblast. It feels good and clean in the Pyroblast world in which we live in. Well, except when Mono Blue Tinker decks start coming up. BUt we need to fight on every axis we can.
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Best of luck to everyone playing this weekend!
And thanks! I love you.